The fan theory of Portal 2 perfectly understands the moon conspiracy hole

2021-12-06 09:03:58 By : Ms. yiyi deng

Portal 2 The final Boss landing on the moon seems to have a critical plot loophole, but the truth is much simpler than it first appeared.

Valve released Portal 2 ten years ago, but that does not mean that all corners of it have been explored. One point of discussion is that the climax of the game seems to have an obvious plot hole involving the moon. However, a recent fan theory seems to solve this problem simply.

In the final boss of Portal 2, the test subject Chell confronts Wheatley. Wheatley is an artificial intelligence. After driving GLaDOS from the controller of the Aperture Science facility, he went crazy. The encounter took place in Whitley's lair. Because the facility collapsed, a portal gun was fired at the moon to win. However, according to the environment of these two portal games, the facilities are deep underground, how can you see the moon from the boss room?

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However, as Reddit user u/ReneeHiii pointed out, it is entirely possible that Whitley's lair is closer to the surface than the rest of the aperture science facility. There is also convincing evidence. Early in the game, Chell and GLaDOS fell from the elevator shaft to the older part of the complex. Most of the remaining time in the game is spent navigating different areas to climb back to the upper level where Whitley is waiting. In addition, when Chell finally approached Wheatley's lair, she took the elevator for a few seconds, so the boss fight is likely to occur at one of the highest levels of the facility.

However, there is also evidence that seems to contradict this point. At the end of the game, GLaDOS reconciled with Chell and then released her from the testing center. Before entering the cornfield, the player takes another elevator through multiple levels of the facility. The ride lasted nearly two minutes, showing the multi-layered earth and different industrial areas of the complex. If there were no tons of debris in the room, it would be impossible for Chell to see the moon from GLaDOS's room.

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Simply put, this is not the same room. After GLaDOS rescued Chell from being sucked into space, Chell passed out. The room where she woke up was different from the room where she was in a coma. The first room was badly damaged by Whitley's mismanagement and a fight with the boss, while the second room was intact. It also lacks the scaffolding, pipes and other architectural features in the Whitley Lair.

It is possible that GLaDOS repaired the room when Chell was in a coma. She is much more effective than Whitley, and if she lets Cher enter the kind of suspended animation that she wakes up at the beginning of the game, she has enough time. However, it is more likely that Chell only passed out for a few hours, and GLaDOS relocated the two of them to a separate room with the help of Atlas and P-Body in the cooperative battle.

Because of all the warping and bending that occurs in the Aperture test room, it is not surprising that some players may lose their way. The moon problem will be a serious hole in the game's storyline, especially for developers like Valve who are known for their fascinating narrative and storytelling mechanisms, but this theory provides a clear and convincing answer.

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Steve writes game functions for CBR. He has been playing games since the era of shareware and cassette tapes, when he found cheats for his uncle and navigated the dungeon for his friends. Between the immersive simulation game and the indie game, Steve checks the task markers in the open world Ubisoft game. If he hasn't done any of these, he may be reading a novel or bingeing on Netflix.